🎨 Art Gallery Exhibit – UX Research in Action

πŸ’‘ Problem Space

How can we design an interactive exhibit that teaches complex STEM topics in an intuitive, playful, and accessible wayβ€”without overwhelming visitors?

The UXR Process

The UXR Process

1. Discovery & Contextual Inquiry

  • Observed how visitors interacted with traditional gallery signage and static displays

  • Interviewed students and community members on their expectations for interactivity

    Insight: Many visitors felt disengaged with static content and preferred hands-on learning.

2. Prototyping & Testing

  • Prototyped an AR-guided experience where visitors could interact with light installations based on real scientific data

  • Tested with small groups and collected qualitative feedback via in-person interviews and surveys

Tools Used:
Figma | Arduino | TouchDesigner | Google Forms | Direct observation

3. Iterative Design

  • Simplified instructions after users showed confusion with the joystick navigation

  • Refined lighting transitions to feel more immersive and responsive

  • Collaborated with Biology faculty to ensure scientific accuracy was maintained alongside usability

πŸ–ΌοΈ Key Exhibits & UX Highlights

🌈 Exhibit: The Light Lab

  • Led weekly design sprints with student researchers and faculty

  • Aligned physical exhibit limitations with UX constraints and ADA accessibility standards

  • Acted as a bridge between the art, science, and tech teams to maintain cohesion and user-centered goals

🧬 Exhibit: Molecular Musings

  • Visitor dwell time increased by 2.3x compared to previous static exhibits

  • Feedback loop informed future exhibit design at the Sarnoff Museum

  • Recognized as a model for interdisciplinary, research-informed gallery experiences

🧠 Exhibit: Neural Pathways

  • Translating technical STEM concepts into intuitive design requires deep empathy and iteration

  • Balancing creative vision with user testing is essentialβ€”what’s β€œcool” isn’t always usable

  • Collaboration across disciplines can unlock solutions you never imagined alone

  • Challenge: Communicate how colors and wavelengths affect perception

  • UX Solution: Visitors moved light beams to create unique chromatic patterns on screen

  • Outcome: 88% of surveyed visitors reported it increased their understanding of how light affects mood

  • Challenge: Explain DNA replication through physical space

  • UX Solution: Used haptic sensors and floor projections to guide participants through each stage

  • Outcome: Improved recall in post-visit questionnaires by 27%

  • Challenge: Visualize how the brain processes visual input

  • UX Solution: Visitors triggered neural simulations by interacting with color-coded tiles

  • Outcome: 70% of users stayed longer than at static exhibits; many expressed a desire to learn more afterward

🀝 Collaboration & Leadership

πŸ“Š Impact

πŸ” What I Learned

Sarnoff Museum

Collaborated with Physicists and Art Directors to open the museum after two years of being closed! We prepared the experience of each exhibits mechanism: rotating display of industrial lightbulbs and a pushbutton mechanism for glowing electrons (demonstrating how TVs had color in the 60s)!

πŸ™‹ Want to Know More?

πŸ™‹ Want to Know More?

Let’s chat about interactive exhibits, AR in education, or how to use mixed methods in museum UX!
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